PlayStation made a name for itself with exclusive titles, and titles like Helldivers 2 and Returnal show off the PS5’s tech. This is also true for the sounds that come from the DualSense. Such as Astro’s feet grating against the ice while he skates, the wind blowing in Memory Meadows or the coin collection sound effect. For the next phase of our Astro’s Playroom guide, we’re going to reveal how to get them all, including the Platinum Trophy.
The Toy Maker DLC was released on 26 November 2013 in North America and was available at the PlayStation 4 launch in Europe on 29 November 2013. Astro’s Playroom guide contains a detailed walkthrough for the game. Here you will find locations of all the puzzles and artifacts. We described the trophies, controls, and the most important aspects of the game. Here are the games released during 2025 that have won major industry awards or received nominations for those awards. We’ll update our awards tracker whenever new awards and nominations are announced.
The smooth, 60-frames-per-second gameplay makes controlling Astro a real treat. While none of the sequences are terribly difficult, there’s enough of a challenge here to keep me busy for around six hours as I chase the Platinum Trophy. The fun is to explore locations, jump between platforms and perform simple puzzles. From time to time, we also find enemies that we can avoid or overpower with fast punches. Is improved force feedback and the same funny little collection of gyros and touchscreens carried over from the DualShock 4 really the next-gen difference? I’m not entirely sure, and it may well prove to be another false dawn that, like HD rumble on the Switch, is a pleasant addition that soon fades into the background.
On this page, you will find information about the controls in Astro’s Playroom. In the table, we have compiled the control buttons with an explanation of their applications inside the game. The robots from the VR classic find new footing on the PS5 in Astro’s Playroom from the PS5 reveal event.
Encourage children to “try, try again” until they succeed while taking regular breaks. Japanese YouTubers got to play the PS5, and we even got a better feel for how large the system is. Transcending its role as an introduction to the PS5’s features, Astro’s Playroom is a quick and delightful celebration of PlayStation’s history. Astro’s Playroom asks you over and over to fondly remember the memories that you and Grandpa PlayStation made together. But, more importantly, it’s a promise of new and treasured memories to come. However, I have been very disappointed in their increasingly silly take on PSSR.
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The two blank slots reference the Memory Card ports, which have flaps on them. Speaking of which, on a table is a Bot observing a gold plus with the Sacred Symbols on it. This is in reference to PlayStation Plus, a premium service that launched in 2010 that offered features such as PlayStation Store discounts, automatic patch downloads and save backups. The “Twisting Metal” Trophy, awarded for jumping three times whilst Spinning on ice, is a reference to 1995’s Twisted Metal for the PS1, developed by SingleTrac. A vehicular combat game, this is the origin of the evil clown Sweet Tooth, who drives the ice cream truck featured on the game’s cover. This section only lists games whose only easter eggs were in the Trophy list.
The game also has one of the easiest platinum trophies on PS5, so completing all levels can be quite rewarding as well. As spotted by Twitter user realradec, Astro’s Playroom received an update for February 2025 that added the PS5 Pro as an artifact. In Astro’s Playroom, players can obtain “Artifacts” from a gacha machine that unlocks collectible PlayStation products. Although Team Asobi did not formally announce it, the update also added the PS5 Pulse Elite Headset and Pulse Explore Earbuds. Once players obtain these Artifacts, they can display their giant versions in the PlayStation Labo area.
During the side-path to the PSone LCD Monitor, you’ll find a Bot in samurai attire next to a tree. This refers to Jin Sakai and the tree in his childhood home, as seen in 2020’s Ghost of Tsushima on PS4, developed by Sucker Punch. Ghost of Tsushima was the last first-party PlayStation game developed exclusively for the PS4, after which the PS5 released. This references 2009’s Flower on PS3, made by thatgamecompany. Jump onto the thin ledge behind the tree and head left to the Everybody’s Golf VR easter egg. From here you can jump back down to cloud blowing the rotating platform, with the Piposaru container nearby.
Game Modes
I still remember the first time I played Super Mario 64, and how amazed I was that pushing the analog stick slightly would make Mario walk, while a stronger push would make him run. Playing Astro’s Playroom with the DualSense is a similar experience. One of the unlockable displays in the Gatcha Game is a house-shaped outline, which gets you the “Honey, I’m Home! This references SCE London Studio’s PlayStation Home, a Second Life-style experience launched in 2008 and closed in 2015.
Astro and his crew lead you on a magical introduction through your PlayStation 5 in this fun platformer that comes pre-loaded on your console. Read allAstro and his crew lead you on a magical introduction through your PlayStation 5 in this fun platformer that comes pre-loaded on your console. LUCK8 , each based on the PS5’s console components.
Also at the second Checkpoint, head left along the cliff to find a Bot kneeling in front of a lad with a staff. This references 2009’s Demon’s Souls by FromSoftware for the PS3. The Bot with the staff is the Maiden in Black, a demon who uses souls collected by the player character to help them level up in the Nexus. Demon’s Souls got a PS5 remake in 2020 for the launch of the console.
This references 2003’s Siren on PS3, developed by SCE Japan Studio. In 2016, Siren was ported to the PlayStation 4 with added Trophy support. Very early into the Electrocloud level, you’ll spot a jet fighter flying about on the right-hand side of the level. This is the R-C01 from the cover of Air Combat, the first game in the Ace Combat series released on the PS1 in 1995 and developed by Namco. Air Combat was originally an arcade game released in 1993, but the port was scrapped and a new game was made using the same name.
The wrench refers to Ratchet’s melee weapon, the Omniwrench, while the Bolts refers to the currency in the Ratchet games. Players can use weapons, such as plunger arrows and a pellet gun which shoots coloured balls, to destroy objects and defeat enemies. The player can also whack robots, including robot-like animals, with hands or weapons.
Or visit the Cooling Springs, featuring a beach party setting and a surprise ice level later. You can also visit the GPU Jungle, which, as the name implies, is more of a jungle ruin to play around in, and the SSD Speedway with its neon sci-fi backdrop. As the Editor of Push Square, Sammy has over 15 years of experience analysing the world of PlayStation, from PS3 through PS5 and everything in between. He’s an expert on PS Studios and industry matters, as well as sports games and simulators.